On completion of this subject students should be able to:
• apply the traditional principles of animation to a range of mediums, including hand drawn 2D, claymation/stop motion and digital 3D animation;
• plan and apply advanced camera animation techniques in a practical and virtual environment;
• design, model, rig and animate characters for games and multimedia;
• apply advanced texturing techniques i.e. bump maps, displacement maps and normal maps;
• model and rig fully articulated bipedal models in both a practical and virtual environment;
• produce animated sequences incorporating lip synch;
• apply basic programming skills to compliment a technical direction capacity. i.e. looped animation sequences that can be instanced via scripting methods.
• apply advanced lighting and rendering techniques;
• use a digital editing programme to combine various visual and audio elements and then output to appropriate technical specifications.